top of page

Luminous

Global Game Jam 2021 "LOST AND FOUND"

Genre: 2D side scroller game

Software: Unity

Platform: PC

Date: 2021.01(48h)

2021 Global GameJam work - Teamwork

Luminous

22.png

GAME CONCEPT

In the deap ocean, all creatures have lost their color. You are a small sponge who decide to explore the bottom of the sea, find colors that fishes want, and make them colorful again. We try to create a poetic atmosphere with a sad story to express a sense of loneliness and represent the relationship between gain and loss.

TEAM INTRODUCTION & RESPONSIBILITIES

This is my first time participating in a game jam. I completed this project online with 7 people from different regions who work in different industries. It was a very interesting experience!

Xingyao Wu

Game Designer

Programmer

MY ROLE

I was responsible for level design and level integration.

Balablue

TTeam LeaderT

Game Designer

deathsaber

miLLtHEcOW

XiaoXin

Zhang

Tantan00

Artist

NANA

TTGame Designer

Programmer

Programmer

Musician

Artist

GAMEFLOW

Players need to explore the map to find colors and color underwater creatures according to the tips.

player born

single color dyeing

Introduce color mixing mechanism

 more partners

Big whales appear, players lose companions

Color the whale

The player runs out of power and disappears in the bottom of the sea

Screen Shot 2021-12-31 at 12.47.34 PM.png
Screen Shot 2021-12-31 at 12.47.51 PM.png
Screen Shot 2021-12-31 at 12.48.02 PM.png
Screen Shot 2021-12-31 at 12.48.32 PM.png
Screen Shot 2021-12-31 at 12.55.38 PM.png

MAKING PROCESS

The theme was presented in the form of video. After listing all the elements that have appeared in the video, I thought of an interesting method: I tore them into pieces and mixed them together, and then randomly selected 2-3 pieces of paper from them and placed them together, trying to imagine their coexistence. And interestingly many good ideas were born.

图片 2.png
图片 3.png
图片 4.png
321640928224_.pic_hd.jpg
331640928224_.pic_hd.jpg

REFLECTION

After completing the planning documents on the first day, I actively participated in various group chats as the project manager on the second day. Soon I discovered a problem: due to communication barriers caused by online production, there was a problem with the docking of the two programmers. I immediately discussed the current implementation progress with them, and listed the specific technical requirements form to facilitate the division of labor. At the same time, I also joined them to build the game together. In the end, we successfully completed our game and achieved the "Last Countdown" achievement: an extra game package was created in the last hour of Game Jam. This is because the two programmers have different ways of implementing the core mechanism, and interestingly another gameplay has been developed.

 

I think this experience is a process of breaking through myself. In just 48 hours, 8 strangers who did not know each other spent all night for the same project! This is really amazing. Although there were various setbacks in the middle, everyone's positive attitude and willingness to communicate made the trouble much easier to solve!

22.png

​THANKS FOR READING

  • Instagram
  • LinkedIn
bottom of page